Akardo
Concept and modeled game character for "Project Finale" video game by Yamo Studios
Polycount: ~38k triangles
Textures: 2x 4096 (head/body). PBR shader - Albedo, Normal, Specular/Gloss, Occlusion.
Created with Maya, Photoshop, ZBrush, Quixel, Substance Designer, and 3dCoat
Polycount: ~38k triangles
Textures: 2x 4096 (head/body). PBR shader - Albedo, Normal, Specular/Gloss, Occlusion.
Created with Maya, Photoshop, ZBrush, Quixel, Substance Designer, and 3dCoat
Akardo by Michael Bakerman on Sketchfab