Sometime last week, I went back and looked at my Evil Queen model. I think I had suffered from one of those "Did I really do that...like that?" moments. Textured with a bunch of blinns, not even UV-ed...what was I thinking? Taking the responsible approach, I began my little journey completely re-hauling the mesh, refining it, UV-ing it properly, and sculpting in ZBrush.
I think I'm finally getting the whole pipeline down as second-nature, it really only took me a couple days to do where 1 year ago would have taken me 3+ whole weeks to do.
I'm currently working on re-skinning it, should be able to take some renders in a couple days.
School's eating up my time as usual with completing final animations for Goblin Garbage. I have to get working on my other 2 characters for my other side projects, but I guess that'll have to wait.
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I think I'm finally getting the whole pipeline down as second-nature, it really only took me a couple days to do where 1 year ago would have taken me 3+ whole weeks to do.
I'm currently working on re-skinning it, should be able to take some renders in a couple days.
School's eating up my time as usual with completing final animations for Goblin Garbage. I have to get working on my other 2 characters for my other side projects, but I guess that'll have to wait.
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