Some of my personal 3D artwork
Air Unit (work in progress) 3ds Max, ZBrush, Photoshop
Wolf Beast 2012 Maya, Zbrush
Yoda Study (copyright Lucasfilm) 2011 Maya, Zbrush, Photoshop
3,156 tri's
[1] 1024x1024 map (Diffuse, Normal, Specular, Ambient)
Nexus Video Game (PC) 2011 Maya, ZBrush, Photoshop, UDK
Created main character and various environment assets. Game was developed using Unreal Engine Dev Kit in less than 6 months.
Art created in collaboration with 4 other artists: Kenneth McClure III, Scott Pellico, Jagadeesh Jaykumar, and Alex Morrison.
Also helped with set-dressing and lighting specific areas.
Playthrough Videos of Nexus Video Game, Parts 1 and 2
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Chris Reynolds (design by concept artist Scott Pellico) 2011 Maya, ZBrush, Photoshop
Main character for NEXUS video game, used in UDK engine
~ 15,000 Tri's
Main: [1] 2048 x 2048 map (Diffuse, Normal, Specular, Alpha)
Gauntlets: [1] 1024x1024 map (Diffuse, Normal, Specular)
Sci-Fi Prison Bay (Low-Poly study) original design Fall 2010 Maya, Photoshop
<2,500 tri's in scene, [1] 1024x1024 map, [2] 512x512's, [3] 256x256's, [4] 128x128's, [1] 64x64
<2,500 tri's in scene, [1] 1024x1024 map, [2] 512x512's, [3] 256x256's, [4] 128x128's, [1] 64x64