Modular Civilian characters
Summer 2013 3D Studio Max, ZBrush, Photoshop, Unreal Engine 3
7,500 - 8,500 Tri's each; [2] 2048x2048 texture maps each (diffuse/normals/specular): [1] for head and arms meshes, [1] for all clothing; [2] LOD's
Texture maps in-game are rendered at 1024x1024 except for clothing normals (2048x2048).
Clothing RGB color is handled dynamically via a custom in-engine material shader using RGB masks. DT3D Skin shader used for Head/Arms.
In-Game screenshots taken in Unreal Engine 3
All shots in this section were real-time rendered in 3D Studio Max using Xoliul Shader, and composited in Photoshop.